12.19.2024 - December Update
- Nicholas Camacho
- Dec 19, 2024
- 2 min read
Hi All!
Happy Holidays :) I'm hosting the holidays at my house this year, and I've never cooked for that many people before. Needless to say, the planning and prep has been eating all of my time, as well as wrapping presents. BUT, I've been consistently working on Colossus and I've got a few updates to share!
HIDDEN PATHS
I decided to add a few secret routes in some of the areas. 2022 Nick actually said, "Why add secret paths? The player should find everything at face value!" But today’s Nick says, "Nah, hidden paths are cool, let’s do it." As many games do, the idea is to reward curiosity. If a player wants to wander and poke around, they’ll discover shortcuts, special items, or maybe even a strange little area that I’m working on.
On X/Twitter: https://x.com/Rustic_Panda/status/1869400425075806340


NPC WALKING
This one’s pretty straightforward, but i just haven't done it yet. Before, our NPCs were basically standing around like cardboard cutouts. Now they actually move. They’ll wander around their set paths, sometimes stopping to look at flowers or do a little idle animation. It’s minor, but it adds life to the world. Walking NPCs mean you won’t just breeze by them; you might notice one pacing nervously near a bridge or marching along a fence. Maybe they’ve got something to say—or maybe they’re just having a weird day. Either way, it should feel like the world is more… alive. (Also, no, he doesn't have a walking cycle yet. LOL).
Twitter hasn't seen this update yet :)


I’m still tweaking these features, so bear with me as they evolve.
Thanks for reading, as always! More to come soon. Happy Holidays!!!
-Nick
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