Chapter 2 - Update
Nicholas Camacho · October 8, 2026

Hellooo everyone exciting update for you all!!!
This update features the new Verdana Sanctum - which sees Lucian investigate inside the giant tree wrapped around the Verdana crystal structures, housing Verdana's Great Sacred Stone within. What secrets and dangers lie within.. that's for you to discover! This update features the continuation of the main story, leading to the conclusion of Chapter 2.
The Verdana Sanctuary is an expansive, maze-like dungeon, with multiple interconnected puzzles. The Blight seems to have taken root, creeping towards the Sacred Stone within:
- 13 interconnected rooms to explore
- New puzzle mechanics (reflecting light beam puzzles, timed levers and more)
- Find the dungeon map to help navigate the labyrinthine roots of Verdana Sanctum.
- 3 new enemy types to battle against!
- The first 'Regional Boss' - a 3-phase epic boss encounter, with dynamic music, that will test your skills to the limit!
- New weapons and equipment to discover!
- New Music!
- (+ A bunch of QOL features!)
We can't wait for you to get to experience the first dungeon - we have put a tonne of work and poured a lot of love into it, from the dynamic music systems, to the various puzzles, art, and the final boss fight in particular - we can't wait for you all to try it all out!
Naturally, as we've added a BUNCH new content we're aware there may be some bugs etc to fix - please let us know any issues you run into. We'll be keeping an eye out for any and all bugs/issues and working on fixing/polishing those as soon as we can!
We've also released a bundle of the Game + OST now at a discounted price - so for anyone who's been thinking about jumping in, now could be a great time.
Going forward, we're currently working on LOTS of exciting new stuffs hehe This includes:
1. Our new UI overhaul (which we aren't quite ready to announce when - but we'll let you know when we can!)
2. Sprites/tilesets for both Ishkara and Kha'ran are progressing really well (will be sharing updates soon as well as on our next Kickstarter Backer update).
3. Rob has been COOKING with the new fishing minigame. The fishing aspect (taking inspiration from Stardew Valley), is functional and the framework is mostly done now, with some cool new animations by Max. Furthermore, thanks to our amazing community for the incredible suggestions - we can confirm that we are working on a fishing card game! The fish you collect can be used in a 'top trumps' style card battle system against various NPCs in the world.
Fish will have various stats, with some having special effects - for you to build your deck and challenge NPCs in Eireos. Fish will have various tiers of rarity too, which increasing stats - rewarding those who can find rare fish, or rare fishing spots throughout the world!! We're still in the prototyping phase for the card game, but we will be sharing updates on that front soon.
We're also working on Lucian's next playable class: The Royal Knight. For those who envy Lance, and want to wield a giant greatsword - this will be your moment.
On a note for all Kickstarter Backers - we've been working today on writing up guidelines for reward tiers (i.e. Boss Design Documentation etc.), for all those who have pledged for in-game reward tiers. We will be circulating them out via email soon - so please keep an eye out for that.
Thank you once again for all the love and support - you're all incredible, and it's been a dream come true to create Colossus with you all ❤️
-RPG Team